Gaming Hall

DMG'24

Type: Special

Level: 9+

Space: Vast

Order: Trade

Hirelings: 4

A Gaming Hall offers recreational activities like chess and games of darts, cards, or dice.

Trade: Gambling Hall

When you issue the Trade order to this facility, the facility's hirelings turn the Gaming Hall into a gambling den for 7 days. At the end of the seventh day, roll 1d100 and consult the following table to determine your portion of the house's winnings.

1d100Winnings
01–501d6 × 10 GP
51–852d6 × 10 GP
86–954d6 × 10 GP
96–0010d6 × 10 GP