Spirit Vault

RHW

Type: Special

Level: 13+

Space: Roomy

Order: Research

Hirelings: 1

A Spirit Vault is magically warded to imprison and exorcise malevolent spirits and other supernatural forces. Haunted portraits, cursed relics, and other eerie curios line the shelves of this dark vault. This facility always counts as Haunted.

Esoteric Knowledge

After spending a Long Rest in your Spirit Vault, you gain one of the following magical Charms:

  • Charm of Exorcism. You can use the Charm as a Magic action to cast Dispel Evil and Good or Remove Curse without requiring Material components.
  • Charm of Malediction. You can use the Charm as a Magic action to cast Hex (level 3 version) or Bestow Curse without requiring Material components.

The Charm lasts for 7 days or until you use it. Intelligence, Wisdom, or Charisma is your spellcasting ability for the Charm's spells (choose each time you gain this Charm).

Research: Ask the Occult

When you issue the Research order to this facility, you or its hireling study the various relics and question the imprisoned entities within your Spirit Vault. This work takes 7 days. At the end of this time, roll 1d6. On a 1, the work is psychically taxing; if you did the research, you take 6d6 Psychic damage, and if the hireling did the research, they immediately die, and this facility can't be used again until your next Bastion turn. Otherwise, you or the hireling gain information as if you had successfully cast the Contact Other Plane spell. The hireling shares any information they learned with you the next time you speak.