Conjure Volley

PHB'24

Level 5 Conjuration (Ranger)

Casting Time: 1 Action

Range: 150 feet (40 ft. )

Components: V, S, M (a Melee or Ranged weapon worth at least 1 CP)

Duration: Instantaneous

Attack/Save: DEX Save

Damage/Effect: Force

You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear.
Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.