Conjure Volley
Level 5 Conjuration (Ranger)
Casting Time: 1 Action
Range: 150 feet (40 ft. )
Components: V, S, M (a Melee or Ranged weapon worth at least 1 CP)
Duration: Instantaneous
Attack/Save: DEX Save
Damage/Effect: Force
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear.
Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.