Gravity Spike
Transmutation Cantrip (Druid, Sorcerer, Warlock, Wizard)
Casting Time: 1 Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Attack/Save: DEX Save
Damage/Effect: Piercing
You create a localized gravitational field that temporarily shifts the landscape to impale a creature. Choose a creature on the ground you can see within range. The creature must make a Dexterity saving throw. On a failed save, the target takes 1d4 Piercing damage and has the Prone condition. On a successful save, the target takes half as much damage only.
Cantrip Upgrade. The damage increases by 1d4 when you reach levels 5 (2d4), 11 (3d4), and 17 (4d4).