Dazzling Weapon

EFA

Weapon (Any Simple or Martial), Rare (Requires Attunement)

Cost: 4,000 gp

Base Items: Battleaxe, Blowgun, Blunderbuss, Cannon, Cleaver, Club, Dagger, Dart, Flail, Flintlock, Glaive, Greataxe, Greatclub, Greatsword, Halberd, Hand Crossbow, Handaxe, Heavy Crossbow, Javelin, Katana, Lance, Light Crossbow, Light Hammer, Longbow, Longsword, Mace, Maul, Morningstar, Musket, Naginata, Nodachi, Pike, Pistol, Quarterstaff, Rapier, Scimitar, Scythe, Shortbow, Shortsword, Sickle, Sling, Spear, Tanto, Trident, Wakizashi, War Pick, Warhammer, Whip, Pavise, Shield

This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a Bonus Action to cause it to shed Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can extinguish the light as a Bonus Action.
The weapon has 4 charges. You can take a Reaction immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the Blinded condition until the end of its next turn. The weapon regains 1d4 expended charges daily at dawn.