Meat Hookshot
Trick Weapon (Battleaxe, Blunderbuss & Sickle), Uncommon
Cost: 400 gp
Base Items: Battleaxe, Blunderbuss, Sickle
When the manikin of the Sloered Abattoir gained sentience, the Scions sent enforcers to quell this threat to Luyarnha's delicate existence. From the abattoir's meat hooks and the blunderbusses of the slain enforcers, The Slaughtered—as the manikins named themselves—crafted these versatile weapons. Nicknamed "the meat hook", the hookshot is a trick weapon used by hunters to help close the gap to their prey in a devastating whirl of blades and gunpowder.
Trick Weapon
As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the hookshot is two one-handed weapons connected by a short length of chain: a Sickle and a Blunderbuss. In its Transformed state, the weapon is a single two-handed weapon: a Blunderbuss with a bladed attachment that can act as a Battleaxe.
Untransformed
While Untransformed, the Sickle has the Finesse property, and the Blunderbuss doesn't have the Two-Handed property. Using this pair of weapons together requires the Sickle to be held in one hand and the Blunderbuss in the other. When you take the Attack action with the Sickle, you can make an attack with the Blunderbuss as a Bonus Action, ignoring the Barrel property.
Transformed
When you take the Attack action, you can attack with either the Blunderbuss or the bladed attachment (which uses the stats of a Battleaxe wielded with two hands). In addition, this item gains the Hookshot property.
Hookshot
As a Utilize action, you can launch the sickle from the Blunderbuss, to which it remains attached by a length of sturdy chain. Make a ranged attack roll against a creature you can see within 30 feet of you. On a hit, the target takes Slashing damage equal to 1d4 plus your Dexterity modifier. If the creature is your size or smaller, it must succeed on a DC 13 Strength saving throw or be pulled in a straight line to the nearest unoccupied space to you. If the creature is larger than you, you are pulled in a straight line to the nearest unoccupied space to it. At the end of your turn, the hook detaches from the creature and reattaches itself to the Blunderbuss.