Ghaal'duur, the Mighty Dirge

EE'24

Wondrous Item, Artifact (Requires Attunement by a Bard)

Cost: Priceless

This three-foot warhorn, a revered artifact of Dhakaan, is carved from the tip of a red dragon's horn, banded with adamantine, and covered with runes of power. An inscription in Goblin reads "A mighty dirge for the fallen foe." Ghaal'duur was crafted by Jhazaal Dhakaan, a legendary dirge singer who united the ancient warring clans. Any kech warlord who obtained it would gain great influence among the Heirs of Dhakaan—and any non-Dhakaani that possesses it bears a dangerous burden.

Random Properties

The warhorn has the following random properties (see "Artifacts" in the Dungeon Master's Guide):

  • 2 minor beneficial properties
  • 1 minor detrimental property; any goblinoid attuned to the warhorn is immune to the detrimental effects of this property.

Jhazaal's Presence

While you are attuned to the warhorn, your Charisma increases by 4, to a maximum of 24.

The Dragon's Song

When holding the warhorn in both hands, you can use it as a Spellcasting Focus for your Bard spells. Bard spells cast using the warhorn gain the following benefits:

  • If the spell has a duration of 1 minute or longer, its duration is doubled, to a maximum duration of 24 hours.
  • If the spell has a range of 5 feet or greater, its range is doubled.
  • If the spell is 1st level or higher, it is cast as if from a spell slot 1 level higher than the spell slot you expended.

The Sound of Victory

While holding the warhorn in both hands, you can take a Magic action to blow it, empowering your allies and intimidating your foes. For the next 10 minutes, any time an ally within 600 feet of you that can hear you makes an attack roll or a saving throw, it adds 1d4 to the attack roll or save. If the creature is a goblinoid, it adds 2d4 instead of 1d4.
Additionally, every enemy within 600 feet of you that can hear you must make a Charisma saving throw against your Bard spell save DC. For the next 10 minutes, whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save. If the target is a goblinoid, it subtracts 2d4 instead of 1d4.
Once you use this property, you can't do so again until you finish a Short or Long Rest.

Destroying the Horn

It's said that only the fire of Jharaashta, the dragon who sacrificed his horn for its creation, can destroy the horn. But after nine thousand years, most sages assume that the mighty dragon is long dead.