Enspelled Armor
Armor (Any Light, Medium, or Heavy), Varies (Requires Attunement)
Base Items: Breastplate, Chain Mail, Chain Shirt, Half Plate Armor, Hide Armor, Leather Armor, Padded Armor, Plate Armor, Ring Mail, Scale Mail, Spiked Armor, Splint Armor, Studded Leather Armor, Pavise, Shield
Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell.
The level of the spell bound into the armor determines the spell's saving throw DC and attack bonus, as well as the armor's rarity, as shown in the following table.
Cantrip — 400 gp
Save DC 13, attack bonus +5.
Level 1 — 400 gp
Save DC 13, attack bonus +5.
Level 2 — 4,000 gp
Save DC 13, attack bonus +5.
Level 3 — 4,000 gp
Save DC 15, attack bonus +7.
Level 4 — 40,000 gp
Save DC 15, attack bonus +7.
Level 5 — 40,000 gp
Save DC 17, attack bonus +9.
Level 6 — 200,000 gp
Save DC 17, attack bonus +9.
Level 7 — 200,000 gp
Save DC 18, attack bonus +10.
Level 8 — 200,000 gp
Save DC 18, attack bonus +10.
| Spell Level | Rarity | Save DC | Attack Bonus |
|---|---|---|---|
| Cantrip | Uncommon | 13 | +5 |
| 1 | Uncommon | 13 | +5 |
| 2 | Rare | 13 | +5 |
| 3 | Rare | 15 | +7 |
| 4 | Very Rare | 15 | +7 |
| 5 | Very Rare | 17 | +9 |
| 6 | Legendary | 17 | +9 |
| 7 | Legendary | 18 | +10 |
| 8 | Legendary | 18 | +10 |