Hungry Weapon
Weapon (Any Melee), Uncommon (Requires Attunement)
Cost: 400 gp
Base Items: Battleaxe, Cleaver, Club, Dagger, Flail, Glaive, Greataxe, Greatclub, Greatsword, Halberd, Handaxe, Javelin, Katana, Lance, Light Hammer, Longsword, Mace, Maul, Morningstar, Naginata, Nodachi, Pike, Quarterstaff, Rapier, Scimitar, Scythe, Shortsword, Sickle, Spear, Tanto, Trident, Wakizashi, War Pick, Warhammer, Whip, Pavise, Shield
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn't like you. If any creature attempts to wield this weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon's hilt extrudes sharp thorns and that creature takes 1d4 Piercing damage each turn.
While attuned to and wielding this weapon, you can take a Bonus Action to bond to it, causing tendrils from the hilt of the weapon to burrow into your flesh. You can end the weapon's bond as a Magic action, causing the tendrils to retract so you can release the weapon. You can remain attuned to the weapon regardless of whether you're bonded to it. While bonded to it, you gain the following benefits: