Duskling

DDB

Dusklings are a people who've left the Feywild to settle in forested lands of both the Outer Planes and the Material Plane. The inherent magic of the Feywild still runs through them, giving dusklings the ability to suffuse themselves with magical effects.
Dusklings that travel the planes often live in migratory communities that follow livestock herds they tend. When the resources run out in one place, they move to another. Young dusklings play daring games that encourage them to harness and utilize their inner powers.

Size: Medium

Speed: 30 feet

Creature Type: Fey

Duskling Traits

Darkvision

You have Darkvision with a range of 60 feet.

Enhanced Jump

Add 2 feet to the distance you can leap with a running High Jump and 10 feet to the distance you can leap with a running Long Jump.

Inner Magic

You have magic inside you that you can manipulate to enhance your physical or mental attributes. When you finish a Long Rest, choose one of the following benefits, which lasts until you choose a different ability.
As a Bonus Action, you can switch to a different benefit. You can switch the benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Ardor

You have Advantage on Charisma ability checks and on saving throws to avoid or end the Frightened condition.

Mobility

Your Speed increases by 10 feet, and climbing and swimming don't cost you extra movement.

Vigor

You gain a number of Temporary Hit Points equal to your Proficiency Bonus, and you have Advantage on Strength (Athletics) and Dexterity (Acrobatics) checks.