Hobgoblin -
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild's rule of reciprocity, which creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Size: Medium
Speed: 30 feet
Creature Type: Humanoid
Hobgoblin Traits
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fey Gift
You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level, choose one of the options below each time you take the Help action with this trait:
Fortune from the Many
If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Dhakaani hobgoblins are known as ghaal'dar, "mighty folk"—not to be confused with the Ghaal'dar tribes that dominate Darguun. The ghaal'dar are soldiers, scholars, and leaders, valued for their versatility and their vision.
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
Creature Type: Humanoid
Dhakaani Ghaal'dar Traits
Darkvision
You have Darkvision with a range of 60 feet.
Discipline
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Strength in Unity
If you fail a D20 Test, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a Short or Long Rest.
War and Peace
You gain proficiency in two of the following skills: Athletics, History, Intimidation, Performance.