Gnome

PHB'24

Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes' secretive nature and their propensity for living in forests and burrows. What they lacked in size, they made up for in cleverness. They confounded predators with traps and labyrinthine tunnels. They also learned magic from gods like Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes. Gnomes are petite folk with big eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat.

Size: Small

Speed: 30 feet

Creature Type: Humanoid

Gnome Traits

Darkvision

You have Darkvision with a range of 60 feet.

Gnomish Cunning

You have Advantage on Intelligence, Wisdom, and Charisma saving throws.

Gnomish Lineage

You are part of a lineage that grants you supernatural abilities. Choose one of the following options; whichever one you choose, Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage):

Forest Gnome

Forest gnomes are reclusive, typically living in all-gnome villages hidden in Faerûn's forests. Indeed, foresters and hunters live their entire lives completely unaware of a forest gnome village just a few miles away. The typical forest gnome dwelling shelters an extended gnome family and its many animal friends; the whole house is dug into a wooded hill and well appointed with the creations of generations of skilled woodworkers. And while forest gnomes can defend themselves if faced with violence, a village is far more likely to just disappear, its inhabitants departing under cover of illusion to rebuild elsewhere. Forest gnomes who seek adventure or want to see the world join woodland communities, where they work alongside druids, elves, and other forest folk to tend sacred sites and preserve nature. You know the Minor Illusion cantrip. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.

Rock Gnome

Rock gnomes are the gnomes most commonly encountered by citizens of Faerûn's cities and towns. They are curious, inventive, and outgoing folk eager to learn new things. They've famously transformed life in Lantan, Calimport, and Waterdeep by developing fantastic inventions that blend magic and mechanical skill. Rock gnome villages dot the Heartlands region and the Shining Sea's shore. When rock gnomes live among other folk, they tend to form their own communities on the outskirts of town. You know the Mending and Prestidigitation cantrips. In addition, you can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from Prestidigitation; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell’s ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn’t do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action.