Goblin -
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the court of the Queen of Air and Darkness, one of the Feywild's archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don't remember the fey realm they inhabited before Maglubiyet's rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Size: Small
Speed: 30 feet
Creature Type: Humanoid
Goblin Traits
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fury of the Small
When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
Dhakaani goblins are known as golin'dar, "quick folk." They reproduce and mature faster than other dar, and form the bulk of the labor force in Dhakaani society. This includes menial labor, agriculture, food preparation, and skilled craftwork. Though ghaal'dar are the primary smiths of weapons and armor, most other manufacturing is done by the golin'dar. While this work may be less dramatic than the martial paths of the ghaal'dar and guul'dar, it's vital to survival and the golin'dar are respected for their contributions. Other golin'dar take a different path, that of the Khesh'dar, the Silent Folk who live in the shadows of the empire.
Size: Small (about 3–4 feet tall)
Speed: 35 feet
Creature Type: Humanoid
Dhakaani Golin'dar Traits
Darkvision
You have Darkvision with a range of 60 feet.
Discipline
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Naturally Stealthy
You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.
Nimbleness
You can move through the space of any creature that is a size larger than you, but you can't stop in the same space.