Aberrant Cultist
Small or Medium Humanoid, Neutral EvilAC 14
HP 137 (25d8 + 25)
Speed 30 ft.
STR
10 (+0)
Save +0
DEX
19 (+4)
Save +4
CON
12 (+1)
Save +1
INT
16 (+3)
Save +6
WIS
18 (+4)
Save +7
CHA
15 (+2)
Save +2
Saving Throws INT +6, WIS +7
Skills Arcana +6, Perception +7, Religion +6
Senses Darkvision 90 ft., Passive Perception 17
Languages Common, Deep Speech; telepathy 30 ft.
CR 8
Actions
Multiattack. The cultist makes two Tentacle Lash attacks. It can replace any attack with a use of Mind Rot.
Tentacle Lash. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Psychic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape 14) from one of two tentacles, and it has the Restrained condition until the grapple ends.
Mind Rot. wis 15, one creature the cultist can see within 90 feet. Failure: 27 (6d8) Psychic damage, and the target has the Poisoned condition until the start of the cultist's next turn. Success: Half damage only.