Modron Pentadrone
Large Construct, Lawful NeutralAC 16
HP 32 (5d10 + 5)
Speed 40 ft.
STR
15 (+2)
Save +2
DEX
14 (+2)
Save +2
CON
12 (+1)
Save +1
INT
10 (+0)
Save +0
WIS
10 (+0)
Save +0
CHA
13 (+1)
Save +1
Skills Perception +4
Condition Immunities Charmed
Senses Truesight 120 ft., Passive Perception 14
Languages Modron
CR 2
Traits
Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes five Slam attacks or five Electrical Discharge attacks.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Force damage.
Electrical Discharge. Ranged Attack Roll: +4, range 120 ft. Hit: 5 (1d6 + 2) Lightning damage.
Paralysis Gas (Recharge 5+). Constitution Saving Throws: 11, each creature in a 30-foot Cone. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.