Modron Pentadrone

Large Construct, Lawful Neutral
MM'24

AC 16

HP 32 (5d10 + 5)

Speed 40 ft.

STR

15 (+2)

Save +2

DEX

14 (+2)

Save +2

CON

12 (+1)

Save +1

INT

10 (+0)

Save +0

WIS

10 (+0)

Save +0

CHA

13 (+1)

Save +1

Skills Perception +4

Condition Immunities Charmed

Senses Truesight 120 ft., Passive Perception 14

Languages Modron

CR 2

Traits

Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.

Actions

Multiattack. The modron makes five Slam attacks or five Electrical Discharge attacks.

Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Force damage.

Electrical Discharge. Ranged Attack Roll: +4, range 120 ft. Hit: 5 (1d6 + 2) Lightning damage.

Paralysis Gas (Recharge 5+). Constitution Saving Throws: 11, each creature in a 30-foot Cone. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.