Arisen Sarrukh

Medium Undead, Neutral Evil
AUD

Undying Sarrukh Overlord

Habitat Underdark — Treasure Relics

The most powerful sarrukhs are arisen: horrific creatures that have subverted death. While arisen sarrukhs have lost their ability to cast spells, their unliving flesh is unnaturally strong. An arisen sarrukh commands two sarrukh tyrants.

AC 18

Initiative +9 (19)

HP 273 (26d8 + 156)

Speed 40 ft.

STR

23 (+6)

Save +12

DEX

17 (+3)

Save +9

CON

22 (+6)

Save +12

INT

18 (+4)

Save +4

WIS

17 (+3)

Save +9

CHA

18 (+4)

Save +4

Saving Throws STR +12, DEX +9, CON +12, INT +4, WIS +9, CHA +4

Skills Perception +9, Stealth +12

Immunities Fire, Necrotic, Poison; Charmed, Exhaustion, Frightened, Poisoned

Gear Trident

Senses Passive Perception 19

Languages Common, Draconic; telepathy 120 ft.

CR 18

Traits

Legendary Resistance (3/Day). If the sarrukh fails a saving throw, it can choose to succeed instead.

Magic Resistance. The sarrukh has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The sarrukh makes three attacks, using Trident or Necrotic Spit in any combination.

Trident. Melee Attack Roll: +12, reach 10 ft. Hit: 33 (6d8 + 6) Piercing damage.

Necrotic Spit. Ranged Attack Roll: +12, range 90 ft. Hit: 11 (2d10) Poison damage plus 22 (4d10) Necrotic damage.

Bonus Actions

Venomous Teleport (Recharge 5+). The sarrukh teleports up to 120 feet to an occupied space it can see, and each creature within 10 feet of the space the sarrukh leaves or arrives in (sarrukh's choice) is subjected to the following effect. Constitution Saving Throw: DC 20. Failure: 22 (4d10) Poison damage. Success: Half damage.

Reactions

Shape Control. Trigger: A creature the sarrukh can see shape-shifts. Response: The sarrukh chooses the resulting form from among the options available to the shape-shifting creature or prevents the creature from shape-shifting.