Darkling

Small Fey, Chaotic Neutral
MPMM

AC 14 (leather armor)

HP 13 (3d6 + 3)

Speed 30 ft.

STR

9 (-1)

Save -1

DEX

16 (+3)

Save +3

CON

12 (+1)

Save +1

INT

10 (+0)

Save +0

WIS

12 (+1)

Save +1

CHA

10 (+0)

Save +0

Skills Acrobatics +5, Deception +2, Perception +5, Stealth +7

Senses blindsight 30 ft., darkvision 120 ft., Passive Perception 15

Languages Elvish, Sylvan

CR 1/2

Traits

Death Flash. When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a 10 Constitution saving throw or be blinded until the end of its next turn.

Light Sensitivity. While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. 5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage.