Grell

Medium Aberration, Neutral Evil
MM'24

AC 12

HP 55 (10d8 + 10)

Speed 10 ft., fly 30 ft. (hover), (hover)

STR

15 (+2)

Save +2

DEX

14 (+2)

Save +2

CON

13 (+1)

Save +1

INT

12 (+1)

Save +1

WIS

11 (+0)

Save +0

CHA

9 (-1)

Save -1

Skills Perception +4, Stealth +6

Immunities Lightning

Condition Immunities Blinded, Prone

Senses Blindsight 60 ft., Passive Perception 14

Languages Deep Speech

CR 3

Traits

Abduct. The grell needn't spend extra movement to move a creature it is grappling.

Actions

Multiattack. The grell makes one Beak attack and one Paralyzing Tentacles attack.

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage.

Paralyzing Tentacles. Melee Attack Roll: +4, reach 10 ft. Hit: 7 (1d10 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape 12) from two of ten tentacles. The target is also subjected to the following effect. con 11. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.