Demilich
Tiny Undead, Neutral EvilAC 20
HP 180 (72d4)
Speed 5 ft., fly 30 ft. (hover), (hover)
STR
1 (-5)
Save -5
DEX
20 (+5)
Save +11
CON
10 (+0)
Save +6
INT
20 (+5)
Save +11
WIS
17 (+3)
Save +9
CHA
20 (+5)
Save +5
Saving Throws DEX +11, CON +6, INT +11, WIS +9
Resistances Bludgeoning; Piercing; Slashing
Immunities Necrotic; Poison; Psychic
Condition Immunities Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned
Senses Truesight 120 ft., Passive Perception 13
CR 18
Traits
Legendary Resistance (3/Day, or 4/Day in Lair). If the demilich fails a saving throw, it can choose to succeed instead.
Undead Restoration. If the demilich is destroyed, it reforms and regains all its Hit Points in 1d10 days unless a Wish spell is cast on its remains.
Actions
Multiattack. The demilich makes three Necrotic Burst attacks.
Necrotic Burst. Melee or Ranged Attack Roll: +11, reach 5 ft. or range 120 ft. Hit: 24 (7d6) Necrotic damage.
Howl (Recharge 5+). con 19, each creature in a 30-foot Emanation originating from the demilich. Failure: 70 (20d6) Psychic damage. Failure or Success: The target has the Frightened condition until the start of the demilich's next turn.
Legendary Actions
Energy Drain. con 19, one creature the demilich can see within 120 feet. Failure: The target's Hit Point maximum decreases by 14 (4d6). Failure or Success: The demilich can't take this action again until the start of its next turn.
Grave-Dust Flight. The demilich flies up to its Fly Speed, shedding grave dust. Each creature within 5 feet of the demilich as it moves is targeted once by the following effect. con 19. Failure: The target has the Blinded condition until the end of the demilich's next turn. Failure or Success: The demilich can't take this action again until the start of its next turn.
Necrosis. The demilich makes one Necrotic Burst attack.