Umber Hulk
Large Monstrosity, Chaotic EvilAC 18
HP 93 (11d10 + 33)
Speed 30 ft., burrow 20 ft.
STR
20 (+5)
Save +5
DEX
13 (+1)
Save +1
CON
16 (+3)
Save +3
INT
9 (-1)
Save -1
WIS
10 (+0)
Save +0
CHA
10 (+0)
Save +0
Senses Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 10
Languages Umber Hulk
CR 5
Traits
Tunneler. The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Multiattack. The umber hulk makes three Rend attacks.
Rend. Melee Attack Roll: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage.
Bonus Actions
Confusing Gaze (Recharge 5+). wis 14, each creature in a 30-foot Cone. Failure: The target can't take Reactions until the start of the umber hulk's next turn, and the target rolls 1d8 to determine what it does on its next turn: 1-4: 5-6: 7-8: