Umber Hulk

Large Monstrosity, Chaotic Evil
MM'24

AC 18

HP 93 (11d10 + 33)

Speed 30 ft., burrow 20 ft.

STR

20 (+5)

Save +5

DEX

13 (+1)

Save +1

CON

16 (+3)

Save +3

INT

9 (-1)

Save -1

WIS

10 (+0)

Save +0

CHA

10 (+0)

Save +0

Senses Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 10

Languages Umber Hulk

CR 5

Traits

Tunneler. The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack. The umber hulk makes three Rend attacks.

Rend. Melee Attack Roll: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage.

Bonus Actions

Confusing Gaze (Recharge 5+). wis 14, each creature in a 30-foot Cone. Failure: The target can't take Reactions until the start of the umber hulk's next turn, and the target rolls 1d8 to determine what it does on its next turn: 1-4: 5-6: 7-8: