Boromar Smuggler
Small Humanoid (Halfling), Neutral EvilAC 13
HP 27 (6d6 + 6)
Speed 40 ft.
STR
11 (+0)
Save +0
DEX
15 (+2)
Save +4
CON
12 (+1)
Save +1
INT
11 (+0)
Save +0
WIS
10 (+0)
Save +2
CHA
14 (+2)
Save +2
Saving Throws DEX +4, WIS +2
Skills Perception +2, Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Thieves' cant
CR 1/2
Traits
Hustle. The smuggler can move through the space of any creature that is of a larger size, but it can't stop there.
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.
Pistol. Ranged Attack Roll: +4, range 30/90 ft. Hit: 7 (1d10 + 2) Piercing damage.