Boromar Smuggler

Small Humanoid (Halfling), Neutral Evil
EFA

AC 13

HP 27 (6d6 + 6)

Speed 40 ft.

STR

11 (+0)

Save +0

DEX

15 (+2)

Save +4

CON

12 (+1)

Save +1

INT

11 (+0)

Save +0

WIS

10 (+0)

Save +2

CHA

14 (+2)

Save +2

Saving Throws DEX +4, WIS +2

Skills Perception +2, Sleight of Hand +6, Stealth +6

Senses Passive Perception 12

Languages Common, Halfling, Thieves' cant

CR 1/2

Traits

Hustle. The smuggler can move through the space of any creature that is of a larger size, but it can't stop there.

Actions

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.

Pistol. Ranged Attack Roll: +4, range 30/90 ft. Hit: 7 (1d10 + 2) Piercing damage.