Dreaming Dark Mindkiller

Small or Medium Humanoid, Lawful Evil
EFA

AC 19

HP 180 (24d8 + 72)

Speed 30 ft.

STR

15 (+2)

Save +2

DEX

19 (+4)

Save +8

CON

16 (+3)

Save +3

INT

21 (+5)

Save +9

WIS

18 (+4)

Save +8

CHA

17 (+3)

Save +7

Saving Throws DEX +8, INT +9, WIS +8, CHA +7

Skills Deception +7, Insight +8, Perception +8, Stealth +8

Resistances Psychic

Condition Immunities Charmed, Frightened

Senses Truesight 30 ft., Passive Perception 18

Languages Common, Quori; telepathy 120 ft.

CR 11

Actions

Multiattack. The mindkiller makes two Nightmare Whisper attacks.

Nightmare Whisper. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 30 ft. Hit: 27 (5d8 + 5) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. If the target is already Frightened, it instead takes an extra 10 (3d6) Psychic damage.

Primal Fear (1/Day). Wisdom Saving Throw: DC 17, each creature in a 30-foot-radius Sphere centered on a point the mindkiller can see within 120 feet. Failure: 35 (10d6) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. While Frightened in this way, the target can do only one of the following on each of its turns: move, take an action, or take a Bonus Action. Success: Half damage only.

Bonus Actions

Slayer's Puppet (1/Day). The mindkiller casts Dominate Person, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).