Evoker Archmage

Medium or Small Humanoid (Wizard), Neutral
AU

Masters of Magic

Habitat Any — Treasure Arcana, Individual

Although all archmages have mastered incredible magical power, some specialize in a particular school of magic, pushing their abilities to greater heights in that area. These archmages stock their spellbooks with spells from their preferred school and have developed unique magical techniques.

Evoker archmages wield unbridled destructive magic with surgical precision. They can carve out safe areas in an explosive blast, shielding themselves and allies while obliterating foes.

AC 16

Initiative +8 (18)

HP 214 (39d8 + 39)

Speed 30 ft., Fly 30 ft.

STR

10 (+0)

Save +0

DEX

16 (+3)

Save +3

CON

12 (+1)

Save +1

INT

20 (+5)

Save +5

WIS

15 (+2)

Save +2

CHA

16 (+3)

Save +3

Skills Arcana +15, History +10, Intimidation +8, Perception +7

Gear Orb

Senses Passive Perception 17

Languages Common plus five other languages

CR 15

Traits

Evocation Sculptor. When the archmage casts a spell that creates an area of effect, it can choose itself and up to five other creatures it can see, sculpting the spell's energy around them. A chosen creature automatically succeeds on its saving throw against the spell, and it takes no damage if it would normally take half damage on a successful save.

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Evocation Barrage (Recharge 5-6). The archmage casts Fireball, Ice Storm, or Lightning Bolt twice in any combination, using the same spellcasting ability as Spellcasting.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation, Shatter (level 3 version)

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.