Zhentilar Soldier

Medium or Small Humanoid, Lawful Evil
FRA

Wardens of the Zhentarim

Habitat Any — Treasure Armaments

The Zhentilar is the militant wing of the Zhentarim. Zhentilar forces occupy Zhentarim strongholds such as Zhentil Keep and Darkhold and defend these places from the Zhentarim's many enemies. If the Zhentarim is one big family, then the Zhentilar are the protective older siblings who look out for their kin.
Zhentilar also conduct other important organizational work such as safeguarding powerful magic items or escorting Zhentarim leaders.

Zhentilar soldiers occupy Zhentarim fortresses and outposts. The price of betraying the organization is so steep that many Zhentilar soldiers would rather die for the Zhentarim than abandon their post.

AC 13

Initiative +2 (12)

HP 22 (4d8 + 4)

Speed 30 ft.

STR

14 (+2)

Save +2

DEX

14 (+2)

Save +2

CON

13 (+1)

Save +1

INT

10 (+0)

Save +0

WIS

11 (+0)

Save +0

CHA

11 (+0)

Save +0

Skills Acrobatics +4, Athletics +4

Gear Leather Armor, Pistol, Shortsword

Senses Passive Perception 10

Languages Common

CR 1

Actions

Multiattack. The Zhentilar makes two attacks, using Shortsword or Pistol in any combination. It can replace one attack with a use of Knock Down.

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.

Pistol. Ranged Attack Roll: +4, range 80/320 ft. Hit: 7 (1d10 + 2) Piercing damage.

Knock Down. Strength Saving Throw: DC 12, one creature within 5 feet that the Zhentilar can see. Failure: 4 (1d4 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.