Zhentilar Soldier
Medium or Small Humanoid, Lawful EvilWardens of the Zhentarim
Habitat Any — Treasure Armaments
The Zhentilar is the militant wing of the Zhentarim. Zhentilar forces occupy Zhentarim strongholds such as Zhentil Keep and Darkhold and defend these places from the Zhentarim's many enemies. If the Zhentarim is one big family, then the Zhentilar are the protective older siblings who look out for their kin.
Zhentilar also conduct other important organizational work such as safeguarding powerful magic items or escorting Zhentarim leaders.
Zhentilar soldiers occupy Zhentarim fortresses and outposts. The price of betraying the organization is so steep that many Zhentilar soldiers would rather die for the Zhentarim than abandon their post.
AC 13
Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 30 ft.
STR
14 (+2)
Save +2
DEX
14 (+2)
Save +2
CON
13 (+1)
Save +1
INT
10 (+0)
Save +0
WIS
11 (+0)
Save +0
CHA
11 (+0)
Save +0
Skills Acrobatics +4, Athletics +4
Gear Leather Armor, Pistol, Shortsword
Senses Passive Perception 10
Languages Common
CR 1
Actions
Multiattack. The Zhentilar makes two attacks, using Shortsword or Pistol in any combination. It can replace one attack with a use of Knock Down.
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.
Pistol. Ranged Attack Roll: +4, range 80/320 ft. Hit: 7 (1d10 + 2) Piercing damage.
Knock Down. Strength Saving Throw: DC 12, one creature within 5 feet that the Zhentilar can see. Failure: 4 (1d4 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.