Balhannoth

Large Aberration, Chaotic Evil
MPMM

AC 17 (natural armor)

HP 114 (12d10 + 48)

Speed 25 ft., climb 25 ft.

STR

17 (+3)

Save +3

DEX

8 (-1)

Save -1

CON

18 (+4)

Save +8

INT

6 (-2)

Save -2

WIS

15 (+2)

Save +2

CHA

8 (-1)

Save -1

Saving Throws CON +8

Skills Perception +6

Condition Immunities Blinded

Senses blindsight 500 ft. (blind beyond this radius), Passive Perception 16

Languages understands Deep Speech, telepathy 1 mile

CR 11

Traits

Legendary Resistance (2/Day). If the balhannoth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The balhannoth makes one Bite attack and two Tentacle attacks.

Bite. 7 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) piercing damage.

Tentacle. 7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape 15) and is moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is restrained, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles.

Legendary Actions

Bite. The balhannoth makes one Bite attack against one creature it has grappled.

Teleport. The balhannoth teleports, along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.

Vanish. The balhannoth magically becomes invisible for up to 10 minutes or until immediately after it makes an attack roll.