Banshee

Medium Undead, Chaotic Evil
MM'24

AC 12

HP 54 (12d8)

Speed 5 ft., fly 40 ft. (hover), (hover)

STR

1 (-5)

Save -5

DEX

14 (+2)

Save +2

CON

10 (+0)

Save +0

INT

12 (+1)

Save +1

WIS

11 (+0)

Save +2

CHA

17 (+3)

Save +3

Saving Throws WIS +2

Resistances Acid; Bludgeoning; Fire; Lightning; Piercing; Slashing; Thunder

Immunities Cold; Necrotic; Poison

Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Elvish

CR 4

Traits

Detect Life. The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.

Incorporeal Movement. The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The banshee makes two Corrupting Touch attacks and uses Horrify.

Corrupting Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Necrotic damage.

Horrify. wis 13, one creature the banshee can see within 60 feet that can see the banshee. Failure: The target has the Frightened condition until the start of the banshee's next turn. Success: The target is immune to this banshee's Horrify for 24 hours.

Deathly Wail (1/Day). The banshee releases a mournful wail if it isn't in sunlight. con 13, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead. Failure: If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 (3d6) Psychic damage.