Abveku
Medium Fiend (Demon), Chaotic EvilDemon of Assassination
Habitat Planar (Abyss) — Treasure None
Abvekus are demons that embody assassins' sadistic professionalism. Patient killers, they prefer to stalk targets from afar before striking. These targets might be the abvekus' enemies or the enemies of demon lords or powerful villains the abvekus serve.
Abvekus are bipedal, insectile demons whose arms end in scythe-like claws. They take pride in their kills and sometimes wear or otherwise display grisly trophies taken from the bodies of their victims.
AC 17
Initiative +11 (21)
HP 209 (22d8 + 110)
Speed 40 ft.
STR
16 (+3)
Save +8
DEX
22 (+6)
Save +11
CON
20 (+5)
Save +5
INT
17 (+3)
Save +8
WIS
18 (+4)
Save +9
CHA
15 (+2)
Save +2
Saving Throws STR +8, DEX +11, INT +8, WIS +9
Skills Acrobatics +11, Perception +9, Stealth +16
Resistances Cold, Fire, Lightning
Immunities Poison; Exhaustion, Poisoned
Senses Passive Perception 19
Languages Abyssal; telepathy 120 ft.
CR 14
Traits
Demonic Restoration. If the abveku dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The abveku has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The abveku makes four Scything Claw attacks and uses Mesmerizing Dance if available.
Scything Claw. Melee Attack Roll: +11, reach 10 ft. Hit: 19 (3d8 + 6) Slashing damage.
Mesmerizing Dance (Recharge 5+). Wisdom Saving Throw: DC 18, each creature within a 20-foot Emanation originating from the abveku. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the abveku takes the Hide action.
Reactions
Parry. Trigger: The abveku is hit by a melee attack roll. Response: Abveku adds 5 to its AC against that attack, possibly causing it to miss.