Strahd's Animated Armor

Medium Construct, Lawful Evil
CoS

AC 21 (natural armor)

HP 112 (15d8 + 45)

Speed 30 ft.

STR

17 (+3)

Save +3

DEX

13 (+1)

Save +1

CON

16 (+3)

Save +3

INT

9 (-1)

Save -1

WIS

10 (+0)

Save +0

CHA

9 (-1)

Save -1

Skills Perception +3

Resistances Cold; Fire

Immunities Lightning; Poison

Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses blindsight 60 ft. (blind beyond this radius), Passive Perception 13

Languages understands Common but can't speak

CR 6

Traits

Constructed Nature. An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks or uses Shocking Bolt twice.

Greatsword. 6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) lightning damage.

Shocking Bolt. 4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage.