Scout Captain
Small or Medium Humanoid, NeutralAC 15
HP 66 (12d8 + 12)
Speed 30 ft., climb 30 ft.
STR
11 (+0)
Save +0
DEX
16 (+3)
Save +5
CON
12 (+1)
Save +1
INT
14 (+2)
Save +4
WIS
15 (+2)
Save +2
CHA
11 (+0)
Save +0
Saving Throws DEX +5, INT +4
Skills Perception +6, Stealth +7, Survival +6
Senses Passive Perception 16
Languages Common plus one other language
CR 3
Actions
Multiattack. The scout makes two attacks, using Shortsword or Longbow in any combination.
Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.
Longbow. Ranged Attack Roll: +5, range 150/600 ft. Hit: 7 (1d8 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.
Bonus Actions
Aim. The scout has Advantage on the next attack roll it makes during the current turn.
Reactions
Uncanny Dodge. Trigger: The scout is hit by an attack roll. Response: The scout halves the damage (round down) it takes from that attack.