Scout Captain

Small or Medium Humanoid, Neutral
MM'24

AC 15

HP 66 (12d8 + 12)

Speed 30 ft., climb 30 ft.

STR

11 (+0)

Save +0

DEX

16 (+3)

Save +5

CON

12 (+1)

Save +1

INT

14 (+2)

Save +4

WIS

15 (+2)

Save +2

CHA

11 (+0)

Save +0

Saving Throws DEX +5, INT +4

Skills Perception +6, Stealth +7, Survival +6

Senses Passive Perception 16

Languages Common plus one other language

CR 3

Actions

Multiattack. The scout makes two attacks, using Shortsword or Longbow in any combination.

Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.

Longbow. Ranged Attack Roll: +5, range 150/600 ft. Hit: 7 (1d8 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.

Bonus Actions

Aim. The scout has Advantage on the next attack roll it makes during the current turn.

Reactions

Uncanny Dodge. Trigger: The scout is hit by an attack roll. Response: The scout halves the damage (round down) it takes from that attack.