Imp

Tiny Fiend (devil), Lawful Evil
MM'24

AC 13

HP 21 (6d4 + 6)

Speed 20 ft., fly 40 ft.

STR

6 (-2)

Save -2

DEX

17 (+3)

Save +3

CON

13 (+1)

Save +1

INT

11 (+0)

Save +0

WIS

12 (+1)

Save +1

CHA

14 (+2)

Save +2

Skills Deception +4, Insight +3, Stealth +5

Resistances Cold

Immunities Fire; Poison

Condition Immunities Poisoned

Senses Darkvision 120 ft. (unimpeded by magical Darkness), Passive Perception 11

Languages Common, Infernal

CR 1

Traits

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.