Vadalis Heir

Small or Medium Humanoid (Human), Neutral
EFA

AC 14

HP 52 (8d8 + 16)

Speed 30 ft.

STR

12 (+1)

Save +1

DEX

16 (+3)

Save +5

CON

15 (+2)

Save +4

INT

10 (+0)

Save +0

WIS

17 (+3)

Save +5

CHA

13 (+1)

Save +1

Saving Throws DEX +5, CON +4, WIS +5

Skills Animal Handling +7, Nature +4, Stealth +5

Senses Passive Perception 13

Languages Common, Sylvan

CR 4

Traits

Pack Tactics. The heir has Advantage on an attack roll against a creature if at least one of the heir's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The heir makes four attacks, using Scimitar or Lunar Wisp in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage plus 3 (1d6) Poison damage.

Lunar Wisp. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d8) Radiant damage, and the target emits Dim Light in a 10-foot radius and can't benefit from the Invisible condition until the end of the heir's next turn.

Spellcasting. The heir casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Druidcraft, Light, Speak with Animals. 1/Day: Ice Storm. 3/Day Each: Animal Friendship, Animal Messenger.

Bonus Actions

Spur Beast. The heir targets a Beast it can see within 30 feet. The target can take a Reaction to move up to half its Speed and make one melee attack.