Anhkolox

Huge Undead, Typically Neutral Evil
DSDQ

Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven by territorial instinct and a predatory urge to hunt and devour living prey. They run on all fours and rear up onto their hind legs when they corner their quarry. When they strike, they wallop foes about with their claws—they delight in knocking foes into pits full of jagged bones—and their barbed rib cage cracks open like a hunting trap to snap closed around a victim.

AC 15 (natural armor)

HP 157 (15d12 + 60)

Speed 50 ft.

STR

22 (+6)

Save +6

DEX

11 (+0)

Save +0

CON

18 (+4)

Save +4

INT

4 (-3)

Save -3

WIS

14 (+2)

Save +6

CHA

2 (-4)

Save -4

Saving Throws WIS +6

Skills Perception +6

Immunities Poison

Condition Immunities Charmed, Exhaustion, Frightened, Poisoned

Senses Darkvision 60 ft., Passive Perception 16

Languages —

CR 9

Traits

Unusual Nature. The anhkolox doesn't require air, food, drink, or sleep.

Actions

Multiattack. The anhkolox makes two Claw attacks and one Entrapping Rend attack.

Claw. Melee Attack Roll: +10, reach 5 ft. Hit: 17 (2d10 + 6) Piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength Saving Throw or be pushed up to 20 feet in a horizontal direction of the anhkolox's choice.

Entrapping Rend. Melee Attack Roll: +10, reach 5 ft. Hit: 23 (5d6 + 6) Piercing damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength Saving Throw or be trapped in the anhkolox's rib cage and gain the Grappled condition (escape DC 18). Until this grapple ends, the target has the Restrained condition, and the anhkolox can't use Entrapping Rend on another target.