Lizardfolk Geomancer
Medium Elemental, NeutralAC 13
HP 33 (6d8 + 6)
Speed 30 ft., burrow 20 ft., swim 30 ft.
STR
15 (+2)
Save +2
DEX
10 (+0)
Save +0
CON
13 (+1)
Save +1
INT
10 (+0)
Save +0
WIS
15 (+2)
Save +2
CHA
8 (-1)
Save -1
Skills Nature +2, Perception +4, Stealth +4
Senses Passive Perception 14
Languages Draconic, Primordial (Terran)
CR 2
Actions
Multiattack. The lizardfolk makes two Earth Burst attacks.
Earth Burst. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 9 (2d6 + 2) Bludgeoning damage.
Hail of Stone (Recharge 5+). con 12, each creature in a 20-foot-radius, 40-foot-high Cylinder centered on a point the lizardfolk can see within 60 feet. Failure: 15 (6d4) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.