Zombie

Medium Undead, Neutral Evil
MM'24

AC 8

HP 15 (2d8 + 6)

Speed 20 ft.

STR

13 (+1)

Save +1

DEX

6 (-2)

Save -2

CON

16 (+3)

Save +3

INT

3 (-4)

Save -4

WIS

6 (-2)

Save +0

CHA

5 (-3)

Save -3

Saving Throws WIS +0

Immunities Poison

Condition Immunities Exhaustion, Poisoned

Senses Darkvision 60 ft., Passive Perception 8

Languages understands Common plus one other language but can't speak

CR 1/4

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.