Zombie
Medium Undead, Neutral EvilAC 8
HP 15 (2d8 + 6)
Speed 20 ft.
STR
13 (+1)
Save +1
DEX
6 (-2)
Save -2
CON
16 (+3)
Save +3
INT
3 (-4)
Save -4
WIS
6 (-2)
Save +0
CHA
5 (-3)
Save -3
Saving Throws WIS +0
Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands Common plus one other language but can't speak
CR 1/4
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.