Crocodile
Large Beast, UnalignedAC 12
HP 13 (2d10 + 2)
Speed 20 ft., swim 30 ft.
STR
15 (+2)
Save +2
DEX
10 (+0)
Save +0
CON
13 (+1)
Save +3
INT
2 (-4)
Save -4
WIS
10 (+0)
Save +0
CHA
5 (-3)
Save -3
Saving Throws CON +3
Skills Stealth +2
Senses Passive Perception 10
CR 1/2
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape 12). While Grappled, the target has the Restrained condition.