Abominable Yeti

Huge Monstrosity, Chaotic Evil
MM'24

AC 15

HP 137 (11d12 + 66)

Speed 40 ft., climb 40 ft.

STR

24 (+7)

Save +7

DEX

10 (+0)

Save +0

CON

22 (+6)

Save +6

INT

9 (-1)

Save -1

WIS

13 (+1)

Save +1

CHA

9 (-1)

Save -1

Skills Perception +9, Stealth +8

Immunities Cold

Senses Darkvision 60 ft., Passive Perception 19

Languages Yeti

CR 9

Traits

Fear of Fire. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.

Actions

Multiattack. The yeti can use its Chilling Gaze and makes two attacks, using Claw or Ice Throw in any combination.

Claw. Melee Attack Roll: +11, reach 5 ft. Hit: 14 (2d6 + 7) Slashing damage plus 7 (2d6) Cold damage.

Ice Throw. Ranged Attack Roll: +11, range 60/240 ft. Hit: 12 (2d4 + 7) Bludgeoning damage plus 7 (2d6) Cold damage.

Chilling Gaze. con 18, one creature the yeti can see within 30 feet. Failure: 21 (6d6) Cold damage, and the target has the Paralyzed condition until the start of the yeti's next turn unless the target has Immunity to Cold damage. Success: The target is immune to this yeti's Chilling Gaze for 1 hour.

Cold Breath (Recharge). con 18, each creature in a 30-foot Cone. Failure: 45 (10d8) Cold damage. Success: Half damage.