Nimblewright Steed
Large Construct, NeutralCunningly Crafted Clockwork Sentinels
Habitat Urban — Treasure None
Nimblewrights are fabricated from durable wood and animated by magic and clockwork gears. Some nimblewrights bear metal plates to protect their cogs and springs, while others have their workings exposed. No mere automatons, nimblewrights can form rudimentary plans and adapt their routines to account for dangers.
Nimblewrights are surprisingly dexterous for creations made of animated wood and metal. A nimblewright walks with a flowing grace and fights with whirling pirouettes.
Nimblewrights can serve as interesting background flavor in Calimshan or other areas where they are common. Roll or choose a result from the Nimblewright Tasks table as inspiration for what a nimblewright guard or nimblewright hulk might be doing in a busy public place.
Nimblewright steeds are clockwork mounts that are tireless whether carrying a rider or pulling a coach. A nimblewright steed can become fixated on routes it frequently takes and become stubborn about following them.
AC 16
Initiative +6 (16)
HP 47 (5d10 + 20)
Speed 60 ft.
STR
17 (+3)
Save +3
DEX
18 (+4)
Save +4
CON
18 (+4)
Save +4
INT
6 (-2)
Save -2
WIS
10 (+0)
Save +0
CHA
6 (-2)
Save -2
Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Common plus one other language but can't speak
CR 2
Traits
Evasion. If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage. If the nimblewright moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 4 (1d8) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.
Bonus Actions
Nimble Movement. The nimblewright takes the Disengage action.