Mist Horror

Large Undead, Chaotic Evil
RHW

AC 13

HP 45 (7d10 + 7)

Speed 25 ft., fly 25 ft. (hover), (hover)

STR

1 (-5)

Save -5

DEX

15 (+2)

Save +2

CON

12 (+1)

Save +1

INT

6 (-2)

Save -2

WIS

13 (+1)

Save +1

CHA

16 (+3)

Save +3

Resistances Bludgeoning; Piercing; Slashing

Immunities Poison

Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Blindsight 120 ft., Passive Perception 11

CR 3

Traits

Air Form. The mist horror can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

One with the Mists. While the mist horror is in fog or mist, it has the Invisible condition. The mist horror has the Incapacitated condition while it is outside an area of fog or mist.

Actions

Multiattack. The mist horror makes two Mind Rend attacks. It can replace one attack with a use of Spellcasting to cast Command if available.

Mind Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Psychic damage.

Bonus Actions

Instill Dread (Recharge 4+). wis 13, each creature in the mist horror's space. Failure: The target has the Frightened condition until the start of the mist horror's next turn.