Groundling Grunt

Medium Monstrosity, Neutral Evil
AU

Skulking Hybrid Servitors

Habitat Hill, Urban — Treasure Armaments

Groundlings are hairy, stinky bullies and insatiable carnivores. They use their claws not only to disembowel their victims but also to dig traps, tunnel beneath buildings, and excavate hiding spots from which to ambush prey.
Groundlings are created, not born. Most are magical mutations of fierce burrowing animals. Groundlings often serve as shock troops or assassins for their creators, though leaderless groundlings sometimes pursue lives as killers or mercenaries.

Created to be brute troops, groundling grunts love tearing flesh with their claws. If not controlled by a commanding leader, they're likely to slip away and pursue mayhem or to stop during a battle to feast on their kills.

AC 14

Initiative +2 (12)

HP 45 (7d8 + 14)

Speed 30 ft., Burrow 10 ft.

STR

16 (+3)

Save +3

DEX

15 (+2)

Save +2

CON

14 (+2)

Save +2

INT

7 (-2)

Save -2

WIS

10 (+0)

Save +0

CHA

8 (-1)

Save -1

Skills Perception +2, Stealth +4, Survival +2

Resistances Poison

Gear Sling

Senses Passive Perception 12

Languages Common

CR 1

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two paws.

Sling. Ranged Attack Roll: +4, range 30/120 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.

Reactions

Go to Ground. Trigger: The groundling is hit by an attack roll while it is on the ground. Response: The groundling halves the damage (round down) it takes from that attack.