Groundling Grunt
Medium Monstrosity, Neutral EvilSkulking Hybrid Servitors
Habitat Hill, Urban — Treasure Armaments
Groundlings are hairy, stinky bullies and insatiable carnivores. They use their claws not only to disembowel their victims but also to dig traps, tunnel beneath buildings, and excavate hiding spots from which to ambush prey.
Groundlings are created, not born. Most are magical mutations of fierce burrowing animals. Groundlings often serve as shock troops or assassins for their creators, though leaderless groundlings sometimes pursue lives as killers or mercenaries.
Created to be brute troops, groundling grunts love tearing flesh with their claws. If not controlled by a commanding leader, they're likely to slip away and pursue mayhem or to stop during a battle to feast on their kills.
AC 14
Initiative +2 (12)
HP 45 (7d8 + 14)
Speed 30 ft., Burrow 10 ft.
STR
16 (+3)
Save +3
DEX
15 (+2)
Save +2
CON
14 (+2)
Save +2
INT
7 (-2)
Save -2
WIS
10 (+0)
Save +0
CHA
8 (-1)
Save -1
Skills Perception +2, Stealth +4, Survival +2
Resistances Poison
Gear Sling
Senses Passive Perception 12
Languages Common
CR 1
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two paws.
Sling. Ranged Attack Roll: +4, range 30/120 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.
Reactions
Go to Ground. Trigger: The groundling is hit by an attack roll while it is on the ground. Response: The groundling halves the damage (round down) it takes from that attack.