Water Elemental Myrmidon
Medium Elemental, NeutralAC 18 (plate)
HP 127 (17d8 + 51)
Speed 40 ft., swim 40 ft.
STR
18 (+4)
Save +4
DEX
14 (+2)
Save +2
CON
16 (+3)
Save +3
INT
8 (-1)
Save -1
WIS
10 (+0)
Save +0
CHA
10 (+0)
Save +0
Resistances Acid; Bludgeoning, Piercing, Slashing (from nonmagical attacks)
Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses darkvision 60 ft., Passive Perception 10
Languages Aquan, one language of its creator's choice
CR 7
Actions
Multiattack. The myrmidon makes three Trident attacks.
Trident. 7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) force damage, or 8 (1d8 + 4) force damage if used with two hands to make a melee attack.
Freezing Strikes (Recharge). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.