Water Elemental Myrmidon

Medium Elemental, Neutral
MPMM

AC 18 (plate)

HP 127 (17d8 + 51)

Speed 40 ft., swim 40 ft.

STR

18 (+4)

Save +4

DEX

14 (+2)

Save +2

CON

16 (+3)

Save +3

INT

8 (-1)

Save -1

WIS

10 (+0)

Save +0

CHA

10 (+0)

Save +0

Resistances Acid; Bludgeoning, Piercing, Slashing (from nonmagical attacks)

Immunities Poison

Condition Immunities Paralyzed, Petrified, Poisoned, Prone

Senses darkvision 60 ft., Passive Perception 10

Languages Aquan, one language of its creator's choice

CR 7

Actions

Multiattack. The myrmidon makes three Trident attacks.

Trident. 7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) force damage, or 8 (1d8 + 4) force damage if used with two hands to make a melee attack.

Freezing Strikes (Recharge). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.