Lord Soth of Sithicus

Medium Undead, Lawful Evil
RHW

AC 18

HP 228 (24d8 + 120)

Speed 30 ft.

STR

22 (+6)

Save +6

DEX

11 (+0)

Save +6

CON

20 (+5)

Save +5

INT

12 (+1)

Save +1

WIS

16 (+3)

Save +9

CHA

20 (+5)

Save +11

Saving Throws DEX +6, WIS +9, CHA +11

Immunities Necrotic; Poison

Condition Immunities Exhaustion, Frightened, Poisoned

Senses Darkvision 120 ft., Passive Perception 13

Languages Common, Infernal

CR 19

Traits

Darklord Restoration. If Lord Soth dies, he revives with all his Hit Points in 1d10 weeks somewhere in Sithicus.

Legendary Resistance (3/Day, or 4/Day in Domain). If Lord Soth fails a saving throw, he can choose to succeed instead.

Magic Resistance. Lord Soth has Advantage on saving throws against spells and other magical effects.

Marshal Undead. Undead creatures of Lord Soth's choice (excluding himself) in a 60-foot Emanation originating from him have Advantage on attack rolls and saving throws. Lord Soth can't use this trait if he has the Incapacitated condition.

Actions

Multiattack. Lord Soth makes three Forsaken Brand attacks.

Forsaken Brand. Melee Attack Roll: +12, reach 5 ft. Hit: 10 (1d8 + 6) Slashing damage plus 13 (3d8) Necrotic damage.

Cataclysmic Fire (Recharge 5+). dex 19, each creature in a 20-foot-radius Sphere centered on a point Lord Soth can see within 120 feet. Failure: 24 (7d6) Fire damage plus 24 (7d6) Necrotic damage. Success: Half damage.

Face of Death (1/Day). cha 19, each creature in a 60-foot Emanation originating from Lord Soth. Failure: 22 (4d10) Psychic damage, and the creature has the Frightened condition. Success: Half damage only. Failure or Success: If this damage reduces the target to 0 Hit Points, the target dies.

Legendary Actions

Punish. Lord Soth moves up to half his Speed, and he makes one Forsaken Brand attack.

Soth's Command. Lord Soth casts Command (level 3 version), using the same spellcasting ability as Commanding Magic. Lord Soth can't take this action again until the start of his next turn.