Invisible Stalker
Large Elemental, NeutralAC 14
HP 97 (13d10 + 26)
Speed 50 ft., fly 50 ft. (hover), (hover)
STR
16 (+3)
Save +3
DEX
19 (+4)
Save +4
CON
14 (+2)
Save +2
INT
10 (+0)
Save +0
WIS
15 (+2)
Save +2
CHA
11 (+0)
Save +0
Skills Perception +8, Stealth +10
Resistances Bludgeoning; Piercing; Slashing
Immunities Poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Primordial (Auran)
CR 6
Traits
Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex. con 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.