Mi-Go

Medium Aberration, Neutral Evil
RHW

AC 16

HP 120 (16d8 + 48)

Speed 30 ft., fly 30 ft.

STR

20 (+5)

Save +5

DEX

15 (+2)

Save +6

CON

16 (+3)

Save +3

INT

21 (+5)

Save +9

WIS

15 (+2)

Save +6

CHA

12 (+1)

Save +1

Saving Throws DEX +6, INT +9, WIS +6

Skills Arcana +9, Perception +6, Stealth +6

Resistances Acid; Lightning

Condition Immunities Charmed, Frightened

Senses Truesight 120 ft., Passive Perception 16

Languages all; telepathy 120 ft.

CR 9

Traits

Magic Resistance. The mi-go has Advantage on saving throws against spells and other magical effects.

Silver Canister. The mi-go has a silver canister. While holding or carrying the canister, the mi-go can use its Extract Brain action. The canister has AC 15, HP 40, and Resistance to all damage. The canister breaks if reduced to 0 Hit Points. If the canister is broken, any brains inside it are destroyed. The mi-go can create a new canister after 7 days.

Actions

Multiattack. The mi-go makes two Pincer attacks. It can replace one attack with a use of Dazing Ray if available.

Pincer. Melee Attack Roll: +9, reach 5 ft. Hit: 23 (4d8 + 5) Slashing damage plus 16 (3d10) Acid damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape 15) from one of two pincers.

Dazing Ray (Recharge 4+). dex 17, one creature the mi-go can see within 60 feet. Failure: 22 (4d10) Lightning damage plus 10 (3d6) Force damage, and the target has the Stunned condition until the end of the mi-go's next turn.

Extract Brain (Requires Silver Canister). con 17, one creature that is Grappled by the mi-go or that has the Stunned condition. Failure: 77 (14d10) Piercing damage. Success: Half damage. Failure or Success: If this damage reduces the target to 0 Hit Points, the mi-go kills it, removes its brain, and places the brain in its silver canister.