Evoker Wizard

Medium Humanoid, Any
MPMM

AC 12 / 15

HP 121 (22d8 + 22)

Speed 30 ft.

STR

9 (-1)

Save -1

DEX

14 (+2)

Save +2

CON

12 (+1)

Save +1

INT

17 (+3)

Save +7

WIS

12 (+1)

Save +5

CHA

11 (+0)

Save +0

Saving Throws INT +7, WIS +5

Skills Arcana +7, History +7

Senses Passive Perception 11

Languages any four languages

CR 9

Actions

Multiattack. The evoker makes three Arcane Burst attacks.

Arcane Burst. 7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) force damage.

Sculpted Explosion (Recharge 4+). The evoker unleashes a magical explosion of a particular damage type: cold, fire, lightning, or thunder. The magic erupts in a 20-foot-radius sphere centered on a point within 150 feet of the evoker. Each creature in that area must make a 15 Dexterity saving throw. The evoker can select up to three creatures it can see in the area to ignore the spell, as the evoker sculpts the spell's energy around them. On a failed save, a creature takes 40 (9d8) damage of the chosen type and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.