Goblin Minion
Small Fey (goblinoid), Chaotic NeutralAC 12
HP 7 (2d6)
Speed 30 ft.
STR
8 (-1)
Save -1
DEX
15 (+2)
Save +2
CON
10 (+0)
Save +0
INT
10 (+0)
Save +0
WIS
8 (-1)
Save -1
CHA
8 (-1)
Save -1
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
CR 1/8
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.