Goblin Minion

Small Fey (goblinoid), Chaotic Neutral
MM'24

AC 12

HP 7 (2d6)

Speed 30 ft.

STR

8 (-1)

Save -1

DEX

15 (+2)

Save +2

CON

10 (+0)

Save +0

INT

10 (+0)

Save +0

WIS

8 (-1)

Save -1

CHA

8 (-1)

Save -1

Skills Stealth +6

Senses Darkvision 60 ft., Passive Perception 9

Languages Common, Goblin

CR 1/8

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.