Harkon Lukas

Medium Monstrosity (lycanthrope), Chaotic Evil
RHW

AC 15

HP 187 (22d8 + 88)

Speed 30 ft.

STR

21 (+5)

Save +5

DEX

18 (+4)

Save +4

CON

19 (+4)

Save +9

INT

14 (+2)

Save +2

WIS

16 (+3)

Save +8

CHA

19 (+4)

Save +4

Saving Throws CON +9, WIS +8

Skills Perception +8, Performance +9, Stealth +9

Condition Immunities Charmed, Frightened

Senses Darkvision 120 ft., Passive Perception 18

Languages Common (can't speak in dire wolf form)

CR 14

Traits

Blood Frenzy. Harkon has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Darklord Restoration. If Harkon dies, he revives with all his Hit Points in 1d10 weeks somewhere in Kartakass.

Legendary Resistance (3/Day, or 4/Day in Domain). If Harkon fails a saving throw, he can choose to succeed instead.

Regeneration. Harkon gains 10 Hit Points at the start of each of its turns if he has at least 1 Hit Point. If Harkon takes Radiant damage, this trait doesn't function at the start of its next turn.

Actions

Multiattack. Harkon makes two Swipe attacks. He can replace one attack with (A) Bite or (B) Enthralling Performance.

Bite (Dire Wolf or Hybrid Form Only). Melee Attack Roll: +10, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 14 (4d6) Necrotic damage. If the target is a Humanoid, it is subjected to the following effect: con 17. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 50 Hit Points. The curse can't be removed until Harkon dies. Success: The target is immune to Harkon's curse for 24 hours.

Swipe (Dire Wolf or Hybrid Form Only). Melee Attack Roll: +10, reach 5 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Prone condition.

Enthralling Performance (Humanoid Form Only). wis 17, each creature in a 30-foot Emanation originating from Harkon. Failure: The target has the Charmed condition for 1 hour or until it takes damage.

Bonus Actions

Shape-Shift. Harkon shape-shifts into a Large dire wolf-humanoid hybrid or a Large dire wolf, or he returns to his true humanoid form. His game statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed.

Legendary Actions

Crushing Insult. Harkon uses Shape-Shift to return to his humanoid form, then uses the following effect. wis 17, each creature of Harkon's choice that he can see within 30 feet of himself (creatures Charmed by Harkon automatically fail this save). Failure: 16 (3d10) Psychic damage. Failure or Success: Harkon can't take this action again until the start of his next turn.

Pounce. Harkon moves up to half his Speed and makes one Swipe attack.

Surprise Bite. Harkon uses Shape-Shift to turn into his hybrid or dire wolf form and then makes one Bite attack. Harkon can't take this action again until the start of his next turn.