Wereraven
Medium Humanoid (Human, Shapechanger), Usually Neutral GoodAC 12
HP 31 (7d8)
Speed 30 ft. in humanoid form; 10 ft., fly 50 ft. in raven form; 30 ft., fly 50 ft. in hybrid form
STR
10 (+0)
Save +0
DEX
15 (+2)
Save +2
CON
11 (+0)
Save +0
INT
13 (+1)
Save +1
WIS
15 (+2)
Save +2
CHA
14 (+2)
Save +2
Skills Insight +4, Perception +6
Senses passive Perception 16, Passive Perception 16
Languages Common (can't speak in raven form)
CR 2
Traits
Mimicry. The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Regeneration. The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the wereraven's next turn. The wereraven dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Multiattack (Humanoid or Hybrid Form Only). The wereraven makes two weapon attacks, one of which can be with its hand crossbow.
Beak (Raven or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 4 (1d4 + 2) piercing damage in hybrid form. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Change Shape. The wereraven polymorphs into a raven-humanoid hybrid or into a Tiny raven, or back into its humanoid form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its humanoid form if it dies.
AC 12
HP 54 (12d8)
Speed 30 ft., fly 50 ft. (raven or hybrid form only)
STR
10 (+0)
Save +0
DEX
15 (+2)
Save +2
CON
11 (+0)
Save +0
INT
13 (+1)
Save +1
WIS
15 (+2)
Save +2
CHA
14 (+2)
Save +2
Skills Insight +4, Perception +6
Senses Passive Perception 16
Languages Common plus one other language
CR 2
Traits
Mimicry. The wereraven can mimic voices and animal sounds. A creature that hears this mimicry can tell it is an imitation only with a successful 12 Wisdom (Insight) check.
Actions
Multiattack. The wereraven makes two attacks, using Scratch or Shortbow in any combination. It can replace one attack with a Beak attack.
Beak (Raven or Hybrid Form Only). Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. con 10. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereraven under the DM's control and has 10 Hit Points. Success: The target is immune to this wereraven's curse for 24 hours.
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.
Shortbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 80/320 ft. Hit: 9 (2d6 + 2) Piercing damage.
Bonus Actions
Shape-Shift. The wereraven shape-shifts into a Medium raven-humanoid hybrid or a Small raven, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.