Vegepygmy

Small Plant, Neutral
MPMM

AC 13 (natural armor)

HP 13 (3d6 + 3)

Speed 30 ft.

STR

7 (-2)

Save -2

DEX

14 (+2)

Save +2

CON

13 (+1)

Save +1

INT

6 (-2)

Save -2

WIS

11 (+0)

Save +0

CHA

7 (-2)

Save -2

Skills Perception +2, Stealth +4

Resistances Lightning; Piercing

Senses darkvision 60 ft., Passive Perception 12

Languages Vegepygmy

CR 1/4

Traits

Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration. The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claws. 4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sling. 4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.