Blood Hawk

Small Beast, Unaligned
MM'24

AC 12

HP 7 (2d6)

Speed 10 ft., fly 60 ft.

STR

6 (-2)

Save -2

DEX

14 (+2)

Save +2

CON

10 (+0)

Save +0

INT

3 (-4)

Save -4

WIS

14 (+2)

Save +2

CHA

5 (-3)

Save -3

Skills Perception +6

Senses Passive Perception 16

CR 1/8

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.