Apple Tree Dragon

Gargantuan Dragon, Typically Lawful Good
FGFD

Apple tree dragons grow to over twice the size of true apple trees, reaching around 40 feet in height. Their natural lifespan is unclear, as there are no reports of apple tree dragons dying of old age, only of injury or disease.

These imposing dragons sport antler-like crowns of thick branches. A leafy crest runs down their spines from their canopy to the base of their tails. Their long, bough-like tails are tipped with more leaves, which they use as a whip to defend themselves and others. Their forelegs have root-like projections that they bury into the soil while at rest to draw up water and nutrients.

AC 22

Initiative +2 (12)

HP 546 (28d20 + 252)

Speed 50 ft., swim 40 ft.

STR

30 (+10)

Save +18

DEX

15 (+2)

Save +10

CON

28 (+9)

Save +9

INT

30 (+10)

Save +10

WIS

29 (+9)

Save +17

CHA

26 (+8)

Save +16

Saving Throws STR +18, DEX +10, WIS +17, CHA +16

Skills History +18, Insight +17, Nature +18, Perception +17, Persuasion +16, Survival +17

Resistances Fire, Lightning, Radiant, Thunder

Senses Darkvision 120 ft., Tremorsense 120 ft., Passive Perception 27

Languages Common, Draconic plus up to four other languages

CR 27

Traits

Charge. If the dragon moves at least 30 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 18 (4d8) damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked Prone.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Magic Weapons. The dragon's weapon attacks are magical.

Actions

Multiattack. The dragon can use its Protective Floral Presence. It then makes three attacks: one with its ram and two with its tail.

Ram. Melee Attack Roll: +18, reach 10 ft. Hit: 41 (7d8 + 10) Bludgeoning damage.

Tail. Melee Attack Roll: +18, reach 20 ft. Hit: 43 (6d10 + 10) Bludgeoning damage.

Protective Floral Presence (2/Day). The dragon extends a protective force over any number of creatures of its choice that it is aware of within 300 feet, not including itself. Targets gain Resistance to the dragon's choice of either Fire, Cold, Lightning, Necrotic, Poison, Psychic, or Thunder damage. Additionally, whenever a target regains Hit Points from spells or potions, it regains the highest number possible for each die rolled. These effects last for 1 minute or until the dragon has the Incapacitated condition.

Healing Light (3/Day). Light filtering through the dragon's leaves takes on magical healing power. Each creature within a 20-foot radius of the dragon, including itself, regains 27 (6d8) Hit Points and is cured of the Frightened and Poisoned conditions. The dragon can't use this action in darkness.

Sunlight Breath (Recharge 5+). The dragon exhales brilliant sunlight. Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 66 (12d10) Radiant damage and the target has the Blinded condition for 1 minute. Success: Half damage only.

Reactions

Protect the Small. When a Medium or smaller creature within 20 feet of the dragon is targeted with an attack by a creature the dragon can see, the dragon can impose Disadvantage on the roll. If the attack hits, the dragon takes the damage instead of the targeted creature.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Tail. The dragon makes a tail attack.

Uproot. The dragon moves up to its speed. Unattended objects and structures in its path take 16 (3d10) Bludgeoning damage.

Reroot (Costs 2 Actions). The dragon digs its roots into the soil, regaining 27 (6d8) Hit Points and removing all levels of Exhaustion affecting it. Once it uses this ability, the dragon's speed becomes 0 until the end of its next turn.

An Apple Tree Dragon's Lair

The whole settlement that an apple tree dragon protects is considered its lair.
Lair Actions. While fighting in its lair, the apple tree dragon is empowered by love for its home. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row.

  • An ally of the dragon within its lair gains Inspiration.
  • An ally of the dragon within its lair gains 6 (2d10) Temporary Hit Points.
  • Roots erupt from the ground in a 100-foot-diameter circle centered on the dragon. All creatures within this area must succeed on a DC 20 Dexterity saving throw or drop Prone. The area becomes Difficult Terrain.

Regional Effects. The region containing an apple dragon's lair is affected by the dragon's magic, which creates one or more of the following effects:

  • Crops grown within 10 miles of the lair are unnaturally fruitful and resistant to disease.
  • People tend to be less argumentative and more collaborative.
  • On rainy days, a rainbow can almost always be seen, arching toward the dragon.

If the dragon dies, these effects fade over the course of 1d10 days.